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/r/Popheads 150k Subscriber Census Results!

Hello! Here is the general sum of the 150k census survey! We had a total of 2697 participants - a 3% decrease from the 75k subscriber census.
View the full results here!

Age Demographics of /Popheads

Age Participants Percent
2 1 0.04%
12 1 0.04%
13 6 0.25%
14 18 0.74%
15 28 1.15%
16 65 2.67%
17 119 4.90%
18 160 6.58%
19 184 7.57%
20 222 9.14%
21 250 10.29%
22 240 9.88%
23 219 9.01%
24 179 7.37%
25 138 5.68%
26 138 5.68%
27 107 4.40%
28 80 3.29%
29 64 2.63%
30 55 2.26%
31 30 1.23%
32 23 0.95%
33 22 0.91%
34 13 0.53%
35 26 1.07%
36 9 0.37%
37 3 0.12%
38 4 0.16%
39 3 0.12%
41 1 0.04%
43 4 0.16%
44 1 0.04%
45 1 0.04%
46 1 0.04%
50 1 0.04%
51 1 0.04%

Gender Demographics

(Please note that the creator of this census, me (picc), is a cis female who intended on the next two questions being gender vs sex identity and realized that the original wording of the questions were a bit confusing. I'm sorry for this and we will make sure that it's more clear in the future.)
Gender vs Sex Identity Participants Percent
Agender 21 0.79%
Cis-Gender 2455 92.36%
Genderfluid 1 0.04%
Non-Binary 6 0.23%
Pan-Gender 1 0.04%
Trans-Gender 89 3.35%
Questioning 67 2.52%
Other 18 0.68%
Sex identity Participants Percent
Binary 1 0.04%
Female 983 36.58%
Gender-non-conforming 1 0.04%
Genderfluid 1 0.04%
Genderqueer 11 0.41%
Male 1579 58.76%
Non-binary 72 2.68%
Non-binary man 1 0.04%
Other 2 0.07%
Pangender 1 0.04%
Questioning 32 1.19%
Transmasculine 2 0.07%
Transfeminine 1 0.04%

Sexual Orientation Demographics

Sexual Orientation Participants Percent
Asexual 54 2.01%
Bi and Ace 1 0.04%
Bicurious 2 0.07%
Bisexual 604 22.54%
Demisexual 2 0.07%
Don’t Identify 1 0.04%
Gay 849 31.68%
I don't know 6 0.22%
Lesbian 106 3.96%
Other 9 0.34%
Pan, lesbian-leaning 1 0.04%
Panromantic Ace 1 0.04%
Pansexual 72 2.69%
Queer 89 3.32%
Questioning 5 0.19%
Straight 878 32.76%

Current Relationship Status

Relationship Status Participants Percent
Cohabitating 152 5.65%
In a relationship 474 17.63%
Married/Domestic Partnership 166 6.18%
Single 1896 70.54%

Ethnicity Demographics

Ethnicity Participants Percent
Asian (includes East Asian, Southeast Asian, and origins in the Indian subcontinent) 392 14.59%
Askenazi Jewish 1 0.04%
Australian 1 0.04%
Black 107 3.98%
Hawaiian / Pacific Islander 5 0.19%
Hispanic/Latino/Latina (non-white) 140 5.21%
Hispanic/Latino/Latina (white) 187 6.96%
Indeginous Australian / Aboriginal Australian 5 0.19%
Indigenous American / Native American 14 0.52%
Indigenous Canadian 1 0.04%
Indo European 1 0.04%
Jewish 4 0.15%
Kurdish 1 0.04%
Middle Eastern 50 1.86%
Mixed / Biracial 142 5.28%
NZ Maori/Pakeha 1 0.04%
Other 4 0.15%
Romani 1 0.04%
White (Non-Hispanic/Latino/Latina) 1630 60.66%

Location Demographics

Location Participants Percent
Australia/New Zealand 165 6.14%
Canada 245 9.11%
Caribbean 4 0.15%
Central America 5 0.19%
Central Asia 1 0.04%
Central Europe 1 0.04%
East Asia 8 0.30%
Eastern Africa 1 0.04%
Eastern Europe 48 1.79%
Middle East 26 0.97%
North America 29 1.08%
Northern Africa 5 0.19%
Northern Europe 55 2.05%
Oceania 1 0.04%
Russia 5 0.19%
South America 90 3.35%
South Asia 20 0.74%
Southeastern Africa 2 0.07%
Southeastern Asia 85 3.16%
Southern Africa 4 0.15%
Southern Europe 33 1.23%
United Kingdom 260 9.67%
United States 1474 54.82%
Western Asia 1 0.04%
Western Europe 121 4.50%

Native English Speakers

The highest non-english native languages were: Spanish, Portuguese, Dutch, German, French, Filipino, Polish, Arabic, Italian, and Swedish!

Education Demographics

Highest Level of Education Participants Percent
Attained High School degree or equivalent 213 7.93%
Completed Masters/Doctorate or equivalent 198 7.37%
Completed undergraduate or equivalent 879 32.74%
Still in High School or lower 305 11.36%
Still in college/got some college credit 1090 40.60%

Employment Demographics

Please note this census occurred as the COVID-19 shutdowns began, so this may not be completely reflective of the current status of Popheads.
Employment Status Participants Percent
Employed - Full Time 844 31.38%
Employed - Part Time 386 14.35%
Not Employed 333 12.38%
Self Employed 64 2.38%
Student (Not Employed) 1063 39.52%

Mental and Physical Health Statistics

Food Preferences

There were so many! Here are the top 5:
Note - this is the same as the last census!

How Long Have You Been a Part of the Community?

Popheads Status Participants Percent
1-2 years 869 32.32%
2+ years 1074 39.94%
3 to 6 months 170 6.32%
6 to 9 months 166 6.17%
9 months to 1 year 273 10.15%
Less than 3 months 137 5.09%

We're Overrun By Lurkers!

Lurkability Participants Percent
Lurk 1290 47.97%
Only comment 595 22.13%
Rarely comment and post 406 15.10%
Comment and post sometimes 331 12.31%
Comment and post often 67 2.49%

Other Subreddits We Use

Blackpink is in WHICH area?
HipHopHeads, Indieheads, Music, Kpop, ListenToThis, LetsTalkMusic, EDM, WeAreTheMusicMakers, ElectronicMusic, and R&BHeads say hello

Popheads is the Best Music Sub, and we have the talent to prove it

85.2% of us (2277 respondents) primarily use Popheads, while 14.8% (395 respondents) do not
88.6%% of us use Popheads as our primary source of entertainment! We also primarily use Pitchfork, NPR, and Rolling Stone.
We love making our own music! Just kidding. 82.6% (2,208) of our respondents don't make their own music.

Listening Hours and Methods

Hours spend listening to music per week

Hours of Listening Participants Percent
<5 hours 144 5.37%
6-10 424 15.81%
11-15 442 16.48%
16-20 430 16.03%
21-30 497 18.53%
31-40 318 11.86%
41-50 168 6.26%
>50 hours 259 9.66%

Percentage of that time listening to new music

New Music? Participants Percent
<20% 1719 64.09%
21-40% 755 28.15%
41-60% 156 5.82%
61-80% 40 1.49%
81-100% 12 0.45%
A little more than half of our participants listen to "pop" music more than 50% of the time.
We use phones as our primary source of listening tool, followed by computer, radio, music player, and others. We buy our music primarily as digital downloads, but plenty of us (919, 46%) buy CDs, and the cool kids (760, 38.1%) buy vinyl.
Spotify came out on top as the primary streaming service with 2,160 participants using it, followed by YouTube at 1,605 participants. (This and the above were multiple answer options). Apple Music came in with 549 participants, barely beating out Soundcloud who had 469!

Miscellaneous

We're suckers for Pitchfork!
73.8% of participants have friends they can comfortably discuss music with.
We are also a part of other communities on Last.fm and Discord! Though, 875 people said they are not part of other communities.

Favorites

Top 5 TV Shows: The Good Place, Bojack Horseman, Breaking Bad, Parks and Recreation, and The Office
Top 5 Movies: Parasite, Mean Girls, La La Land, Titanic, and Interstellar
Top 5 Video Games: Animal Crossing, Minecraft, The Sims, Pokemon, and Skyrim
Top 5 Musical Acts: Taylor Swift, Charli XCX, Lady Gaga, Lana Del Rey, and Lorde
Top 5 Books: Harry Potter, 1984, The Great Gatsby, A Little Life, and Lord of the Rings
Lots of you still don't read or have a favorite book!

Artists We Rated

Heavily Favored (Primarily 4s and 5s)

Heavily Disliked (Primarily 1s and 2s)

Mixed Bag (Leaning neither way)

All pets were 5/5 thank you

submitted by Piccprincess to popheads [link] [comments]

Subreddit Survey Results

Greetings, exchristian!
The subreddit survey closed on 10 June. Since then, I have been combing through the results, and pulling everything together to publish here. 805 of you responded, which is a small proportion of our 66k members, but probably a good portion of the subscribers who are actually active on the subreddit, and not bad for a first try. I appreciate every one of you who took the time to fill out the survey, who contributed questions, and who provided feedback in the comments of the original post. All advice has been taken on board, and if I do this again in the future, I will change the survey accordingly. But you're here for the stats, so let's get into them!

Part 1: Demographics

Q1: What age group are you in?

Age Number of Responses Percentage
10 or under 0 0%
11-15 40 5%
16-19 136 16.9%
20-24 206 25.7%
25-29 182 22.7%
30-34 121 15.1%
35-39 56 7%
40-44 21 2.6%
45-50 13 1.6%
50+ 28 3.5%
exchristian mostly aligns with Reddit's user base in the age question, with most respondents in the 16-35 range. There are some under 16, which may just be normal for Reddit, but could also be people seeking support with living as a non-Christian in a Christian home in an already difficult part of their lives. Overall, though, this question throws up no surprises.

Q2: What Denomination(s) were you part of?

Denomination Number of Responses Percentage
Non-Denominational 250 31.2%
Baptist 231 28.8%
Catholic 119 14.9%
Other Evangelical 98 12.2%
Pentecostal 97 12.1%
Calvinist/Presbyterian/ Reformed 82 10.2%
Lutheran 47 5.9%
Methodist 39 4.9%
Anglican/Episcopalian 34 4.2%
Church of Christ 31 3.9%
Orthodox 20 2.5%
Seventh-Day Adventist 14 1.9%
Mormon 10 1.2%
Anabaptist (Amish/Mennonite) 8 1%
Plymouth Brethren 7 0.8%
Jehovah's Witnesses 2 0.2%
Other 61 6.1%
A lot of denominations came up here, and I mean a lot. The largest groups are Baptist and non-denominational, which probably reflects the US-centric nature of the subreddit, which we will see in the next question. The sub also leans ex-Protestant, with only 14.9% ex-Catholics and 2.5% ex-Orthodox. The quantity and variety of the self-filled answers made it easier to just group them under 'Other'. A substantial portion of those answers came from offshoots of Methodism, notably the Nazarene (6 responses) and Wesleyan (4) groups. Others included IFB (4), and Assemblies of God (4 - one of a number of Pentecostal-ish groups represented in those answers).
A few peripheral thoughts on this question: I was surprised by the lack of JWs in the sub, but they probably gravitate towards exJW rather than the umbrella sub here, with the same theme applying to the slightly larger Mormon group. I am also intrigued by our Amish/Mennonite contingent. If any of you would be willing to share your experiences with those groups, I'd be very interested to hear.

Q3: Where do you live?

Location Number of Responses Percentage
United States South 220 27.5%
United States Midwest 169 21.1%
United States West 132 16.4%
United States Northeast 93 11.6%
Canada 56 7%
United Kingdom 28 3.5%
Australia 20 2.5%
New Zealand 6 0.7%
Singapore 6 0.7%
The Netherlands 6 0.7%
Germany 5 0.6%
South Africa 5 0.6%
Brazil 3 0.4%
Ireland 3 0.4%
Malaysia 3 0.4%
Romania 3 0.4%
The Philippines 3 0.4%
Czech Republic/Czechia 2 0.3%
Dominican Republic 2 0.3%
France 2 0.3%
Italy 2 0.3%
Mexico 2 0.3%
Norway 2 0.3%
Poland 2 0.3%
In addition to these, there was 1 answer each for: Alaska, 'American living abroad', Austria, China, Denmark, Dominica, Ecuador, Finland, Georgia, Ghana, Greece, Hong Kong, India, 'Jamaica/UAE', Japan, Latvia, Nagaland, Namibia, Nigeria, North Macedonia, Portugal, The Caribbean, The Nordics, 'USA and Philippines', and Zambia.
The overall picture here is that this sub is overwhelmingly American. 77% of you live in some part of the United States, with another 7% from Canada adding to the North American group. Unsurprisingly, most are from English-speaking countries, although there are more from continental Europe than I expected. By location, we are spread far and wide, but it will surprise nobody who has spent any time on this subreddit that a vast majority of users are American.

Q4: What is your ethnicity?

Ethnicity Number of Responses Percentage
White/Caucasian 643 80.3%
Asian 55 6.9%
Black/African-American 40 5%
Latino/Hispanic 33 4.1%
Mixed Race 20 2.5%
Indigenous North American 5 0.6%
Pacific Islander 2 0.3%
Indigenous Australian 1 0.1%
North African 1 0.1%
I received some criticism for this question, which was fair. It was poorly thought out and poorly worded. If nothing else, I should have made Mixed Race an option to be picked and not left that to the 'Other' field - a very embarrassing oversight. But the results do tell us something. The main thing they tell us is that our subreddit is overwhelmingly white, which also correlates with earlier answers which show American ex-Evangelicals as by far the largest group. I don't know exactly why ethnic minorities are so poorly represented here - my best guess is that it is a reflection of Reddit demographics generally. If others have insights on this, I'd be interested to hear them.

Q5: What gender do you identify as?

Gender Number of Responses Percentage
Male 404 50.3%
Female 341 42.5%
Non-Binary 41 5.1%
Prefer not to say 12 1.5%
Genderfluid 2 0.2%
Agender 1 0.1%
Transmale 1 0.1%
These were interesting answers. A quick google search tells me that Reddit overall is over 70% male. But in exchristian, while a small majority of users are men, over 40% are women. As a man, I may be pontificating about something I don't understand, but I wonder if this is connected to the sexism inherent in much of Christianity and Christian teaching. Women may be more likely to leave Christianity than men, because they are more likely to feel unwelcome in a sexist environment. The 5%+ operating outside of the traditional genders may be feeling a similar thing. Trans, Non-Binary, and Genderfluid people probably struggle to find a place in Christianity and Christian doctrine unless they suppress their authentic self. Again, I may be talking out of my arse here, and those with actual experience of this can hopefully provide more insights in the comments.

Q6: What best describes your sexual orientation?

Sexuality Number of Responses Percentage
Heterosexual 469 58.7%
Bisexual 185 23.1%
Homosexual 67 8.4%
Asexual 44 5.5%
Pansexual 15 1.9%
Demisexual 3 0.4%
Queer 3 0.4%
Other 13 1.6%
Of the 'Other' group, most expressed some measure of confusion, with 2 particularly mentioning purity culture as a factor in that. Single answers included Gynesexual, Panromantic, and Sapphic Asexual.
I think we are seeing a similar phenomenon here as with the last question. The larger than average LGBTQ+ representation might be a demographic feature, but it could also be because a lot of Christian doctrine is extremely homophobic, and LGBTQ+ people probably feel unwelcome in Christianity, and have more reason than heterosexuals to doubt aspects of Christian teaching. Again, though, I would welcome further insights from LGBTQ+ people on this issue.

Q7: Which of these options best describes your political opinions?

Political Position Number of Responses Percentage
Left/Liberal 544 68.4%
Centrist/Moderate 225 28.3%
Right/Conservative 26 3.3%
The framing of that question was slightly over-simplified, but it's not a surprise to see that very few people here see themselves as right-wing or conservative politically, both given Reddit's demographics, and given the closeness of large sections of Christianity (especially in the US) with right-wing and socially conservative politics.

Part 2: Education

Q8: What is your current level of education?

Education Level Number of Responses Percentage
College/University Graduate 395 49.2%
Currently at College/University 180 22.4%
Currently in School 110 13.7%
High School Graduate 94 11.7%
PhD/Professorship 20 2.5%
No Formal Qualifications 4 0.5%
A majority of us are either in College/University, or are Graduates. That, again, may just reflect Reddit's demographics, but it is no coincidence that the more someone learns, the less likely they are to remain religious. I have certainly found that in my own experience.

Q9: What type of school were you educated in?

School Number of Responses Percentage
Public/State School 605 75.3%
Religious School 286 35.6%
I was Home-Schooled 122 15.2%
Secular Private School 61 7.6%


Q10: If you went to a religious school, do you believe it contributed towards your deconversion?

Answer Number of Responses Percentage
Yes 197 38.2%
No 190 38.6%
Not Sure 129 25%

Q11: If you went to a secular school, do you believe it contributed towards your deconversion?

Answer Number of Responses Percentage
Yes 247 37%
No 290 43.5%
Not Sure 130 19.5%
The answers to Q10 could be unreliable, as more people answered it than answered 'Religious School' to Q9. But it does show that a reasonable percentage of both people who went to religious schools and to secular schools felt that that contributed towards their deconversions. Those will probably be for different reasons, and I think school experiences would be an interesting thing to dig further in to, either in the comments here or in a separate post.

Part 3: Beliefs and Deconversion Experience

Q12: At what age did you stop being a christian?

Age Number of Responses Percentage
10 or under 15 1.9%
11-15 139 17.3%
16-19 211 26.3%
20-24 224 27.9%
25-29 122 15.2%
30-34 54 6.7%
35-39 15 1.9%
40-44 6 0.7%
45-49 10 1.2%
50+ 6 0.7%
Most of us lost our belief between the ages of 16 and 25, and I don't think that's a coincidence. It's the time when you're beginning to strike out on your own in the world, forge your own path, and cast off your parents' preconceptions. It's also the time when you start to think more critically about things, and for many of us thinking critically about Christianity was what drove us to leave it.

Q13: How would you describe your current belief system?

Belief Number of Responses Percentage
Atheist 317 39.7%
Agnostic 238 29.9%
Anti-theist 47 5.9%
Humanist 45 5.6%
Apatheist 26 3.3%
Pagan/Wiccan 17 2.1%
Deist 15 1.9%
Pantheist 13 1.6%
Buddhist 11 1.4%
Unsure 10 1.2%
Agnostic Atheist 6 0.7%
Ignostic 5 0.6%
Satanist 5 0.6%
Spiritual 5 0.6%
Misotheist 3 0.4%
Universalist 2 0.3%
Other 32 4%
Most of the 'Other' answers represented mixed philosophies - a few people have pointed out to me that I should have made this question multiple choice. Single answers included Hindu, Ietsist, Irreligious, Jewish, Left Hand Path, Longhouse Religion, Muslim, Nihilist, Occultist, Panendeist, and Panentheist.
It won't surprise any of us to see that this subreddit is mostly Atheist/Agnostic. However, there are some more spiritually-minded people here, and although they are not a large group they are a noticeable segment.

Q14: If you do not consider yourself an Atheist/Agnostic/etc, how free do you feel to discuss your spiritual views in exchristian?

Answer Number of Responses Percentage
1 (Not at all Free) 5 1.4%
2 23 6.4%
3 87 24.2%
4 69 19.2%
5 (Completely Free) 176 48.9%
This seems to have faced a similar problem to Q10, in that many people answered it who should not have. They represent all but one of the '1' answers, and fairly even portions of the others. The answers of spiritually-minded people seem to come out at around the same proportionally as the overall responses. Reassuringly, that means that most do feel free to share their views here, although it also means that there is a minority who do not. While I cannot speak for that minority, one of the answers to the previous question provided a small paragraph on it (side note: try not to do this in surveys, folks. Short and to the point is best). That person said "I don't like to talk about this openly on the sub because I feel like people will see me as spacey and illogical, but that might be because I watch too many hardcore Youtube skeptics".
I think that answer makes sense as a reason some people don't feel entirely free to share their views here. This sub clearly has an atheist majority, and the stereotype of atheists is that we are hostile to any and all spiritual beliefs. It's not a problem with the subreddit, which I've always found to be extremely friendly and open, but one of perception and self-consciousness. But as always, if you feel like I'm grasping at the wrong end of the stick here, feel free to say so - in PMs if you don't want to do it publicly.
Following on from all of that, I'd genuinely be interested to hear more about the beliefs of our more spiritual members - the more niche the better. I'm not that way inclined myself, but the previous question has sparked an academic curiosity.

Q15: Are you 'out of the closet' as an ex-christian?

Answer Number of Responses Percentage
Yes, to everyone I know 79 9.9%
Yes, to most people I know 203 25.3%
Yes, to some people I know 387 48.3%
No 133 16.6%
Very few of us have told everyone in our lives that we're no longer christian, but most of us have told at least some people. I imagine that that mostly manifests as people keeping it a secret from family or church friends, or a christian workplace, but being open about it among non-church friends or in a secular workplace.

Q16: If you are 'out of the closet', do your christian family and/or friends accept your decision?

Answer Number of Responses Percentage
Yes 113 18.9%
No 152 25.4%
Some 333 55.7%
Less than 20% of people's christian circles fully accept them leaving christianity. Christians hate apostates, what a surprise! That a majority have had at least some acceptance is good to see, though, and I am glad for those of you who have experienced that.

Q17: If you are not 'out of the closet', do you plan to come out in the near future?

Answer Number of Responses Percentage
Yes 86 16.3%
No 163 30.9%
Not Sure 279 52.8%
Most closet-dwellers are unsure if they'll come out or not, with a fairly large minority having decided to keep it a secret, at least for now. A majority for the undecideds is not a surprise. It's a very difficult decision, and you have to weigh up your freedom with the damage you might do to your personal relationships. Not an easy choice.

Q18: Are there any non-christians or ex-christians in your immediate or extended family?

Answer Number of Responses Percentage
Yes 425 53.3%
No 373 46.7%

Q19: Outside of your family, do you know any ex-christians in your real life?

Answer Number of Responses Percentage
Yes 505 63.1%
No 295 36.9%

Q20: Do you live in a place where you feel socially at risk if you admit you are no longer a christian?

Answer Number of Responses Percentage
Yes 158 19.8%
No 258 32.3%
Sometimes (i.e. among family but not among colleagues) 384 48%

Q21: If you do feel socially at risk, how important has exchristian been in giving you a safe space to speak freely?

Answer Number of Responses Percentage
1 (Not at all important) 22 3.7%
2 34 5.7%
3 137 23%
4 202 33.9%
5 (Very Important) 200 33.6%
This group of questions shows quite a stark difference. While a majority of us do have other non-christians or ex-christians in our lives, a substantial minority seem to be surrounded by christians, most of them probably in the American south where, from what I read on this subreddit, Christianity is everywhere. That makes exchristian very important as a support subreddit, which I've seen others say here and have felt myself. This community is a very important resource for many people.

Q22: When you were a christian, did you participate in church community activities (i.e. youth groups)?

Answer Number of Responses Percentage
Yes 716 89.3%
No 86 10.7%

Q23: Do you miss christianity's sense of community?

Answer Number of Responses Percentage
Yes 257 32.1%
No 420 52.4%
Not Sure 124 15.5%

Q24: Do you feel isolated since deconverting?

Answer Number of Responses Percentage
Frequently 109 13.7%
Sometimes 287 36.1%
I have in the past 200 25.1%
Never 200 25.1%

Q25: If you have felt isolated, has exchristian helped to reduce that isolation?

Answer Number of Responses Percentage
Yes 450 70.1%
No 51 7.9%
Not Sure 141 22%

Q26: Outside of exchristian, have you found anything in a secular space to replace the church community?

Answer Number of Responses Percentage
Yes 353 45.1%
No 429 54.9%

Q27: On the whole, how important has the exchristian community been in helping you through your deconversion?

Answer Number of Responses Percentage
1 (Not at all Important) 104 13.8%
2 96 12.8%
3 189 25.2%
4 189 25.2%
5 (Very Important) 173 23%
This is another group of questions which really show how important this community is. Most of us were quite involved in our churches, and although most say they do not miss christianity, a majority have felt isolated at some point, and a large majority of those say exchristian was important to reducing that isolation. The answers to question 27 reflect that again. I think it's really important that this sub exists to help alleviate some of these problems.

Q28: Do you experience rapture and/or tribulation anxiety?

Answer Number of Responses Percentage
Frequently 59 7.4%
Sometimes 147 18.4%
I have in the past 270 33.8%
Never 322 40.4%
A majority of us have, at some point, experienced rapture or tribulation anxiety. That's hardly surprising, given how strong the 'left behind' motif is in christian preaching and culture. More encouragingly, a majority of those who have experienced this say that they do not experience it now. As someone who has suffered from this in the past, I can reassure you that it does get better. The more distance you put between yourself and your christian past, the easier it becomes to move past that anxiety.

Q29: Have you been diagnosed with a mental illness or illnesses?

Answer Number of Responses Percentage
Yes 348 43.6%
No 451 56.4%

Q30: Do you believe that christianity has had a negative impact on your mental health?

Answer Number of Responses Percentage
Yes 667 83.3%
No 58 7.2%
Not Sure 76 9.5%
While a majority of us have not received an official mental health diagnosis, a substantial minority have, a testament to how much of a toll christianity and the process of tearing yourself away from it takes on your mental health. An overwhelming majority also think that it has had a negative impact on their mental health, which will surprise nobody who has spent any time reading the posts on this sub.

Q31: On the whole, has your loss of belief made your life easier or more difficult, or has it had no impact?

Answer Number of Responses Percentage
Easier 481 60%
More Difficult 105 13.1%
No Impact 54 6.7%
Not Sure 161 20.1%
I have realised since writing the survey that this question was too simplistic and doesn't reflect the variety of people's experiences. Nevertheless, a clear majority do consider their deconversion to have made their life easier, and in the light of the mental health questions that is hardly surprising.

Conclusion/TL;DR
So, what has this survey told us? In demographics, a clear majority in this subreddit are white American protestants, with most between the ages of 16 and 35. In both gender and sexuality, it is more diverse than reddit overall, and most are well-educated. A clear majority are either atheist or agnostic, but there is a diverse (if small) group holding alternative beliefs. With most of us only halfway 'out' as ex-christians and with a clear majority identifying christianity as causing mental health troubles, the survey also shows the importance of exchristian as a place on the internet where people in our situation can come together and share experiences. I'm grateful to all of you for being here and for making this sub the place that it is.
And that's a wrap. Well done for making it this far, I guess, and thanks to all of you who responded to the survey. Pulling the data together for this post has been intense, but fun in its own way, and I have enjoyed finding out a bit more about who we are as a community. As I've said throughout, comments, questions, and criticism are all welcome if you have any to share, and I'm very interested to see what the community thinks of the data.
submitted by acuriousoddity to exchristian [link] [comments]

ASIC Regulation Thread - Regarding the proposed changes ( Australians effected the most )

I'm hopeless at formatting text, so if you think you can structure this post better take everything i write and put it into an easy to digest way. I'm just going to type out everything i know in text as fast as possible. I'm not a legal expert, I'm not somehow who understands every bit of information in the PDF's below, but i know I'm a retail trader that uses leverage to make profit which is why I'm posting this, in the hope that someone who can run a charge better than me, will.
Some of you are already aware of what might be happening, this is just a post to educate retail traders on changes that might be coming to certain brokers. This effects Australian Customers the most, but also effects those living in other countries that use Australian brokers, such as Pepperstone and others.
Last year in August 2019, ASIC ( Australian Securities and Investments Commission ) was concerned about retail traders going into Forex and Binary options without understanding these instruments properly and started sticking their noses in for tough regulation.
ASIC asked brokers and anyone with interest in the industry to write to them and explain what should and should not change from the changes they proposed, some of the proposed changes are very misguided and come from a lack of understanding exactly how OTC derivatives actually work.
I will provide the link to the paper further down so you can read it yourself and i will provide a link to all the submission made by all parties that sent submissions to ASIC, however the 2 main points of debate are:
1, To reduce the overall leverage available to retail traders to either 20:1 or 30:1. This means people who currently use leverage such as 100:1 to 500:1 and everything in between will be effected the most, even more so are those traders with relatively small accounts, meaning in order to get your foot in the door to trading you will need more capital for it to be viable.
^^ This point above is very important.
2, The removing of Binary options trading, which basically includes products like "Bet if gold will rise to this price in the next 30 seconds" This sort of stuff. So far from all the submissions from brokers and individuals nobody really cares if this changes as far as i know, though if you have concerns about this i would start voicing your disapproval. Though i would not waste your time here, all is pointing to this being eradicated completely with brokers also supporting the changes, I've never used such a product and know very little about them.
^^ This point above isn't very important and will probably be enforced in the future.
Still to this day i see retail traders not understanding leverage, they think of it as "dangerous and scary", it's not, position size is the real danger, not leverage. So ASIC is aiming to limit retail traders access to high leverage, they are claiming it is a way to protect traders who don't really understand what they are getting into by attacking leverage and not the real problem which is position size relative to your capital.
If it was truly about protecting retail traders from blowing up their accounts, they would look for ways to educate traders on "understanding position sizes and why it's important" rather than attacking leverage, but their goal is misguided or has an ulterior motive . I will give you a small example below.
EXAMPLE - We will use 2 demo accounts for demonstration purposes. If you don't understand my example, i suggest you try it for yourself. - Skip if not interested in examples.
Lets say we open 2 demo accounts with $1000 in both, one with 20:1 leverage and one with 500:1 leverage and we open an identical position on both accounts ( say a micro lot '0.01' on EURUSD ). You are safer on the 500:1 account as you don't need to put up as much margin as collateral as you would on the 20:1. If the trade we just opened goes against us and continues against us, the account with 20:1 leverage will run out of free margin a lot faster than the 500:1 account. In this simple example is shows you that leverage is not dangerous but safer and gives you a lot more breathing room. This trade was a small micro lot, so it would take hundreds of pips movements to get margin called and blow up that $1000 on each account. Lets now use a different position size to truly understand why retail traders blow up accounts and is the reason why trading can be dangerous.
This time instead of opening a micro lot of '0.01' on our $1000 dollar demo accounts, lets open a position size much larger, 5 lots. Remember we only have $1000 and we are about to open a position much larger relative to our capital ( which we should never do because we can't afford to do that ) the 20:1 probably wont even let you place that trade if you don't have enough margin as collateral or if you could open the position you would have a very tiny amount of free margin left over, meaning a small pip movement against you will instantly blow up your $1000 account. On the 500:1 account you wouldn't need to put up as much margin as collateral with more free margin if the trade goes bad, but again a small movement could blow up your account. In this example, both accounts were dangerous because the lack of understanding position sizes, opening a position you can't afford to open. This is what the true danger is, not the leverage.
Even in the second example, the higher leverage would "margin call" you out later. So i would go as far to say that lower leverage is more dangerous for you because it margin calls you out faster and just by having a lower leverage doesn't stop you from opening big positions that can blow you up in a 5 pip movement anymore, any leverage size is dangerous if you're opening positions you can't afford to open. This is also taking into consideration that no risk management is being used, with risk management higher leverage is even more powerful.
ASIC believes lowering leverage will stop people opening positions that they can't afford. When the reality is no matter how much capital you have $500, $1000, $5000, $50,000, $500,000, $5,000,000. You don't open position sizes that will blow that capital up completely with small movements. The same thing can happen on a 20:1 or 500:1 account.
Leverage is a tool, use it, if your on a lower leverage already such as 20:1, 30:1 it means your country has been regulated and you already have harder trading conditions. Just remember higher leverage allows you to open larger position sizes in total for the amount of money you own, but the issue is NOT that your using the higher leverage but because you are opening positions you can't afford, for what ever reason that is, the only fix for this is education and will not be fixed by simply lowing leverage, since you can just as easy blow up your account on low leverage just as fast or if not faster.
So what is going on?
There might ( get your tinfoil hats on ) be more that is involved here, deeper than you think, other agendas to try and stop small time retail traders from making money via OTC products, theories such as governments not wanting their citizens to be traders, rather would prefer you to get out there and work a 9 to 5 instead. Effective ways to do this would be making conditions harder with a much larger barrier of entry and the best way to increase the barrier of entry for retail traders is to limit leverage, lower leverage means you need to put up more money, less breathing room for trades, lower potential. They are limiting your upside potential and the downside stays the same, a blown account is a blow account.
Think of leverage as a weapon, a person wielding a butchers knife can probably destroy a person wielding a steak knife, but both knifes can prove fatal. They want to make sure your holding the butter knife then tell you to butcher a cow with it. 30:1 leverage is still workable and can still be profitable, but not as profitable as 500:1 accounts. This is why they are allowing professionals to use high leverage, this gives them another edge over successful retail traders who will still be trying to butcher a cow with a butter knife, while they are slaying limbs off the cow with machetes.
It's a way to hamstring you and keep you away rather than trying to "protect" you. The real danger is not leverage, they are barking up the wrong tree, how convenient to be barking up the very tree most retail traders don't fully understand ( leverage) , pass legislation to make trading conditions harder and at the same time push the narrative that trading is dangerous by making it even harder. A full circle strategy to make your trading conditions worse, so you don't succeed.
Listen carefully especially if you trade with any of the brokers that have provided their submissions to ASIC. Brokers want to seem like they are on your side and so far some of the submissions ( i haven't read them all ) have brokers willing to drop their leverage down to 30:1 because they know by dropping the leverage down it will start margin calling out their clients at a much faster rate, causing more blown up accounts / abandoned accounts with residual margin called funds, but they also know that if they make trading environments too hard less people will trade or even worse move their funds elsewhere offshore to unregulated brokers that offer higher leverage.
Right now it's all just a proposal, but as governments expand and continue to gain more control over it's citizens, it's just a matter of time till it's law, it's up to you to be vocal about it, let your broker know that if they drop their leverage, you're out, force them to fight for you.
If you have any more information related to this, or have anything to add, post below. I'm not an expert at this technical law talk, i know that i do well with 500:1 leverage and turn profits with it, it would be harder for me to do on a lower leverage, this is the reason for my post.
All related documents HERE
CP-322 ( Consultation paper 322 ) & Submissions from brokers and others.
https://asic.gov.au/regulatory-resources/find-a-document/consultation-papers/cp-322-product-intervention-otc-binary-options-and-cfds/
submitted by southpaw_destroyer to Forex [link] [comments]

Primer on Binary Options Recovery

Primer on Binary Options Recovery
A binary option is a financial option wherein the payoff is particular fixed money or nothing at all. There are mainly two types of binary options cash-or-nothing and asset-or-nothing binary options. The cash-or-nothing binary option pays some fixed amount of cash if the option expires “in the money.”
The asset-or-nothing binary option, however, only pays the value of the underlying securities. This option makes many people quickly lose money trading binary options. So what happens when you have lost money trading binary options?
Recover from Binary Options How to Recover from Binary Options Lost or Scam with a Verified Recovery Expert.
Have you been enticed to get entangled in trading binary options? Have you had any bad experience with binary options? Are you a victim of the famous binary options scam?
“How do you recover from binary options scam?”
It happens to lots of people, even professional, educated people and the elite. If you get swindled, the first thing to do is not to beat yourself up over it but act fast. More importantly, suicide is not an option, and we can always heal and recover from our loses once there is life.
An unfortunate story of an Australian man who got himself entangled in binary options lost a lot of money and had the third mortgage on his house with a lot of other debts. And then he ended his life.
There are a lot of somber stories of people who have lost it all to binary options and have no clue how to recover from binary options schemes and fake brokers.
Firstly it goes without saying, it’s better to prevent, investigating the business and doing background checks is very necessary before any investment. Here are some tips to help you.
  1. When investing, do proper research and make sure the broker you are working with has an appropriate regulation and licenses like ASIC, FCA, CySEC, CFTC, BaFIN, or other government regulators.
  2. Always make sure you don’t invest all of your money.
  3. Get wealthy quick programs are bound to lose more money, don’t fall for investments of such.
  4. Learn and do more research about the financial option you are planning to invest.
  5. Listening to your broker is another mistake, as they have lost peoples money in many instances, the reverse of a brokers advice might be doing you better.
  6. Check out the platform and use all their demo till you are skilled and never agree to add funds in a rush.
A lot of people have their first experience with binary options through a scam. Binary options trading scams are widespread, and recovering from binary options schemes might be very hard but not impossible. The binary options industry is steadily misused, and many scammers and thieves get away with a lot due to slack regulatory laws, shallow knowledge and negligence of victims. There are fake review websites that support and endorse these scams, so for a person with no trading experience, it is almost impossible to find the right path.
A lot of people are getting duped and losing their money to these schemes. They have assured an income, but in actuality, they take their money and lose it deliberately.
https://preview.redd.it/y9y274olp2j51.png?width=601&format=png&auto=webp&s=7e2f7c4667ae31cc5011c6a88713b111e14575b0
What to do if Scammed by Binary Options? The web has a lot of fraudulent binary options brokers. So once you realize you have been a victim of the scam, don’t panic! You will most likely go through guilting yourself and emotional distress. Your first step is to file a complaint to the customer services team. Always remember the risks involves in the trades, you can lose money as well as gain as much too. If you lose money or get scammed, you will be reminded of the risks.
Documenting all that has happened is very important. The world would be better if we did not have thieves and people who create scams aiming to steal from us. The best move anyone can make is to educate themselves about possible scams and the way they work because they are everywhere and to be intelligent in the decisions made by them and the information they provide.
These Con artists have found binary options a simple system to use their system to strip the money of unsuspecting casualties. This write-up will focus on educating you, on binary options scams and binary options scammers. If you have ever lost money to binary options, check for links below to hire a recovery organization to help you get your money back. Binary options investing can be an excellent way to make more money without having to do much, but when you are dealing with the wrong people, it can be a quick way to lose a massive amount of money. We believe when you are done reading this article, you will be able to determine the differences between reliable binary options systems and the scam artists.
Don’t forget that you must file a complaint to customer services of the respective platform you used, and it is the first thing to do when you feel spooked. All regulatory bodies have their procedure and steps, and they will also ask if you have filed a complaint. In few countries, it is required legally that the company gives you a case number which you can then use to file a complaint to securities and exchange commission.
It is also essential contacting your credit card company and bank fast so they can provide solutions such as chargeback for you. If you find that you get stranded and need help then get it to contact with a recovery expert, and your best bet is Assured Recover. They will undoubtedly be able to help recover all lost funds.
Also, be very careful with recovery rooms as they can even scam you as an easy vulnerable target.
Recover Losses made to Binary Options with Verified Recovery Experts. A few recovery companies that focus on lost funds and wealth recovery internationally. Some legitimate companies also claim they can help, but since there isn’t much of a right side to this, they usually fall short of their promise and client’s expectations.
Some chargeback companies offer a service to help, and some may be able to help. A significant number of people who have lost money to fake binary options companies like IQ options, VIPBinary, 24option, and other fraudulent binary options trading platforms/companies that have bad reviews and been accused of scams. Assured Recover has successfully helped customers who were scammed and to get their money back.
Here is a testimony how Assured Recover helped someone who got scammed by Trade Toro.
One wouldn’t think much of this, all I wanted to do was invest and be part of it, but the brokers weren’t truthful. They collected money from all in the name of investment, and when it was time to withdraw, I realized I couldn’t. At the time was when it occurred to me, I had been duped.
I consider myself to be one of the very few privileged ones as I was able to get all recovered from this scam Binary options brokers. Assured Recover is simply the best, and in less than 30 days all my funds including bonuses had been recovered, If your broker lost your funds trading Binary options, one of these verified recovery experts will help you get your funds back without any traces.
I’m pleased to let people know how I was able to recover part the money that I got cheated by Trade Toro, and I’d like to write in favor of Assured Recover. Assured Recover is your best bet when it comes to binary options recovery.
Binary options trading scams will make you lose money and also make you blame yourself for not being more careful. These Verified Recovery Experts offer binary options loss recovery service to everyone in need of such services. Here is the link to the original article, and how to recover money lost to binary options, forex, cryptocurrency etc.
submitted by Msatikul54 to u/Msatikul54 [link] [comments]

20 Point and Click Games You Should Play Right Now!

1. Monkey Island 2: LeChuck's Revenge
Monkey Island 2 follows Guybrush's continuing adventures some time after defeating the Ghost Pirate LeChuck. His arrival on Scabb Island was in pursuit of the legendary treasure of Big Whoop. LeChuck's Revenge plays like most SCUMM-based point-and-click adventure games. Actions and dialogues are depicted on an Animation Window which covers the top of the screen; verbal commands are listed in the lower left-hand corner of the screen, while Inventory items are shown as icons on the lower right-hand corner. A Sentence Line is located below the Animation Window and serves in describing the actions of the player.The game was one of the few adventure games that offered the player a choice in levels of puzzle difficulty. In some versions, before starting the game, the player is prompted to choose between regular version and "Monkey 2 Lite", a relatively stripped-down experience that bypasses many puzzles entirely. On the back of the game's packaging it is (jokingly) stated that this mode is intended for video-game reviewers.
2. Day of the Tentacle
The game, a loose sequel to Maniac Mansion, is focused on Bernard Bernoulli — the only one of the three playable characters that was featured in the first game — and his friends Laverne and Hoagie, as they help Dr. Fred Edison using a time machine to prevent Purple Tentacle from taking over the world. The game utilizes time travel and the effects of changing history as part of the many puzzles to be solved in the game. Day of the Tentacle follows the point-and-click two-dimensional adventure game formula, first established by the original Maniac Mansion. Players direct the controllable characters around the game world by clicking with the computer mouse. To interact with the game world, players choose from a set of nine commands arrayed on the screen (such as "pick up", "use", or "talk to") and then on an object in the world. This was the last SCUMM game to use the original interface of having the bottom of the screen being taken up by a verb selection and inventory; starting with the next game to use the SCUMM engine, Sam & Max Hit the Road, the engine was modified to scroll through a more concise list of verbs with the right mouse button and having the inventory on a separate screen.Day of the Tentacle uses time travel extensively; early in the game, the three main protagonists are separated across time by the effects of a faulty time machine. The player, after completing certain puzzles, can then freely switch between these characters, interacting with the game's world in the separate time periods. Certain small inventory items can be shared by placing the item into the "Chron-o-Johns", modified portable toilets that instantly transport objects to one of the other time periods, while other items are shared by simply leaving the item in a past time period to be picked up by a character in a future period. Changes made to a past time period will affect a future one, and many of the game's puzzles are based on the effect of time travel, aging of certain items, and alterations of the time stream. For example, one puzzle requires the player, while in the future era where Purple Tentacle has succeeded, to send a medical chart of a Tentacle back to the past, having it used as the design of the American flag, then collecting one such flag in the future to be used as a Tentacle disguise to allow that character to roam freely.The whole original Maniac Mansion game can be played on a computer resembling a Commodore 64 inside the Day of the Tentacle game; this practice has since been repeated by other game developers, but at the time of Day of the Tentacle's release, it was unprecedented.
3. The Secret of Monkey Island
It takes place in a fantastical version of the Caribbean during the age of piracy. The player assumes the role of Guybrush Threepwood, a young man who dreams of becoming a pirate and explores fictional islands while solving puzzles. The Secret of Monkey Island is a 2D adventure game played from a third-person perspective. Via a point-and-click interface, the player guides protagonist Guybrush Threepwood through the game's world and interacts with the environment by selecting from twelve verb commands (nine in newer versions) such as "talk to" for communicating with characters and "pick up" for collecting items between commands and the world's objects in order to successfully solve puzzles and thus progress in the game. While conversing with other characters, the player may choose between topics for discussion that are listed in a dialog tree; the game is one of the first to incorporate such a system. The in-game action is frequently interrupted by cutscenes. Like other LucasArts adventure games, The Secret of Monkey Island features a design philosophy that makes the player character's death nearly impossible (Guybrush does drown if he stays underwater for more than ten minutes).
4. Loom
Loom is based on a serious and complex fantasy story. With its experimental interface, it eschewed the traditional paradigm of graphical adventures, where puzzles usually involve interactions between the game character, the environment, and items the character has in their possession. Loom's gameplay centers instead around magical four-note tunes known as "drafts" that the protagonist, Bobbin Threadbare, can play on his distaff. Each draft is a spell that has an effect of a certain type, such as "Opening" or "Night Vision." Some drafts can be reversed by playing their notes backwards, so the "Dye" draft played backwards becomes "Bleach," while others, such as the "Terror" draft, are palindromes (e.g. C–E–E–C) and so cannot be reversed in this manner. Bobbin can learn drafts by observing an object that possesses the qualities of the desired draft; for example, by examining a blade while it is being sharpened, Bobbin can learn the "Sharpening" draft. When the game begins, Bobbin is only able to play drafts using the notes C, D and E, limiting his ability to reproduce more powerful drafts. As the game progresses and additional notes become available, so his ability to play new drafts increases. The game can be played at three difficulty levels, each differing in how clearly the notes being played are labeled. For example, the "Standard" level indicates the notes on a scale below the distaff, while the "Expert" level shows no notes and must be played by ear. In the original release, expert players are rewarded with a cutscene that does not appear for the other two difficulties. The later CD-ROM release, however, shows an abridged version of this scene to all players.
5. Beneath a Steel Sky
Beneath a Steel Sky is a 2D adventure game played from a third-person perspective. The player uses a point-and-click interface to interact with the environment and to guide protagonist Robert Foster through the game's world. To solve puzzles and progress in the game, the player collects items that may be combined with one another, used on the environment, or given to non-player characters (NPCs).The protagonist converses with NPCs via dialogue trees to learn about the game's puzzles and plot.Clues and other information are obtained by clicking on items in the inventory and on objects in the environment.Unlike in most adventure games at the time, the protagonist's death is possible, after which the player starts from the last save point.The player controls a character called Rob Foster. Rob was rescued by a tribe of bandits as a child after he was found as the only surviving member of a helicopter crash, on which his mother was also a passenger. He is raised by the tribe and comes to look upon them as his family, learning skills such as hunting and building himself a robot from discarded scraps found in local garbage dumps. They inhabit a barren wasteland known as "The Gap", a deserted area that was once part of the Australian outback, a harsh place where daily survival is a struggle.
6. Indiana Jones and the Last Crusade: The Graphic Adventure
Last Crusade was one of the most innovative of the LucasArts adventures. It expanded on LucasArts' traditional adventure game structure by including a flexible point system—the IQ score, or "Indy Quotient"—and by allowing the game to be completed in several different ways.The point system was similar to that of Sierra's adventure games, however when the game was restarted or restored, the total IQ of the previous game was retained. The only way to reach the maximum IQ of 800 was by finding alternative solutions to puzzles, such as fighting a guard instead of avoiding him.This countered one common criticism of adventures games, whereby since there is only one way to finish the game, they have no replay value.Also, the point system helped the game to appeal to a variety of player types. Some of the alternative fights, such as the one with the Zeppelin attendant, were very difficult to pass, so the maximum IQ was very difficult to achieve.
7. Indiana Jones and the Fate of Atlantis
The plot is set in the fictional Indiana Jones universe and revolves around the eponymous protagonist's global search for the legendary sunken city of Atlantis. Sophia Hapgood, an old co-worker of Indiana Jones who gave up her archaeological career to become a psychic, supports him along the journey. The two partners are pursued by the Nazis who seek to use the power of Atlantis for warfare, and serve as the adventure's antagonists.Fate of Atlantis is based on the SCUMM story system by Ron Gilbert, Aric Wilmunder, Brad P. Taylor, and Vince Lee, thus employing similar gameplay to other point-and-click adventures developed by LucasArts in the 1980s and 1990s.The player explores the game's static environments while interacting with sprite-based characters and objects; they may use the pointer to construct and give commands with a number of predetermined verbs such as "Pick up", "Use" and "Talk to".Conversations with non-playable characters unfold in a series of selectable questions and answers.Early on, the player is given the choice between three different game modes, each with unique cutscenes, puzzles to solve and locations to visit: the Team Path, the Wits Path, and the Fists Path.In the Team Path, protagonist Indiana Jones is joined by his partner Sophia Hapgood who will provide support throughout the game.The Wits Path features an abundance of complex puzzles, while the Fists Path focuses heavily on action sequences and fist fighting, the latter of which is completely optional in the other two modes.Atypical for LucasArts titles, it is possible for the player character to die at certain points in the game, though dangerous situations were designed to be easily recognizable.A score system, the Indy Quotient Points, keeps track of the puzzles solved, the obstacles overcome and the important objects found.
8. Gabriel Knight: Sins of the Fathers
Sins of the Fathers follows the eponymous Gabriel Knight, owner of a rare book store, and fledgling writer, as he investigates a series of local murders he plans to use as the basis for his new novel.Its story unfolds, mostly linearly, over a sequence of "days", each of which has a required set of actions which must be performed before proceeding to the next day. However, within each day, play may be nonlinear. Throughout the game, a running score is kept as new challenges, both required and optional, are completed.Unlike newer graphical adventure games using context-sensitive cursors that change based on what the cursor is hovering over, Sins of the Fathers uses "dumb icons" or "dumb cursors" so that the correct cursor must be chosen for a specific interaction with an on- screen object. The various cursors are accessed by either selecting the respective icon from the "icon bar" or by cycling through the cursors in a predefined order. The available cursors are: "WALK", "LOOK", "ASK", "TALK", "PICKUP", "OPEN/CLOSE", "OPERATE", and "MOVE". Inventory items can also be used as cursors with the active inventory item also available in the cursor cycle.Also located on the "icon bar" are the "INVENTORY" and "RECORDER" buttons, the active inventory item window, score, and the "CONTROLS" and "HELP" buttons. Clicking on the "INVENTORY" button will open the inventory window, where items can be selected and combined as well as cursor icons that allow the player to use "READ", "OPEN", and "LOOK" commands with any inventory item.The "ASK" and "TALK" cursors differ in their functions. The "TALK" cursor functions as a short, general, interaction with most characters. The "ASK" cursor is available in "interrogation mode" and is only available with main characters. Interrogation mode allows the player to ask the main characters questions by clicking on a topic from the displayed list. Global Topics may be asked of any character and are always present in the lists, while specific topics are unique to each character and are subject to change. Past conversations are accessible through the "RECORDER" button which opens a recorder tapes window that displays tapes for each of the main characters.At certain points during the game, the player is required to translate and send Drum Codes and Voodoo Codes. This is done by either selecting the correct character for the Voodoo code or by selecting the correct sequence for the drum code.
9. Full Throttle
Set in the near future, the game's story follows Ben, the leader of a biker gang, who is framed for the murder of a beloved motorcycle manufacturing mogul and seeks to clear his and his gang's names. Players can move the player character to any place on the scene, interact with objects that are highlighted by the cursor, or leave scenes via exits - either on foot for most scenes, or via the character's motorbike, both types denoted by their own icon. As with other LucasArts graphic adventure games of the era, dialogue plays a large part in the game, presenting story elements and information necessary to advance, as well as fleshing out the characters. During conversations with other characters, several choices of dialogue are presented. The currently selected choice is highlighted, and once clicked, the player character responds with the selected choice. Choosing the correct response allows the player to advance the conversation and ultimately advance the scene.Following on from LucasArts' previous graphic adventure, Sam & Max Hit the Road (1993), which introduced a new inventory and interaction system to replace those of their prior games,Full Throttle continued to refine on the changes introduced in Sam & Max Hit the Road: Objects or characters with which Ben can interact are indicated by a red square appearing around the cursor's crosshairs when it is placed over the object. When this occurs, holding down the control on this causes a contextual pie menu to appear - designed upon the emblem of Ben's biker gang: a flaming circle topped by a skull and flanked by a boot and a gloved hand. The player hovers the cursor over elements of the emblem and then releases the mouse button to attempt various interactions with the object; for example, selecting the skull's mouth to speak to a character, its eyes to examine an object, or the hand to pick up, use, or pull the object. Right-clicking anywhere on the screen brings up the player's inventory of collected objects, which can be examined or dragged and dropped in order to use them with other items in the inventory, or with objects or characters in the scene.
10. Sam & Max Hit the Road
Based on the 1989 Sam & Max comic On the Road, the duo take the case of a missing bigfoot from a nearby carnival, traveling to many Americana tourist sites to solve the mystery. The player uses Sam to explore the pre-rendered cartoon environments of the game and solve a series of puzzles using a simple point-and-click interface.The game's puzzles have logical solutions, although a number of them have far-fetched solutions due to the game's cartoon setting. Players can set the game's cursor in a particular mode to designate how Sam interacts with the environment: Sam can walk around an area, talk to other characters, look at objects, pick them up or otherwise try to use them.The cursor's graphic changes when it is hovered over an in-game entity that Sam can interact with. When talking to another character, the player is given a choice of subject areas to discuss, depicted in a conversation tree as icons at the base of the screen. In addition to specific topics involving the game's plot, Sam can inject unconnected exclamations, questions and non sequiturs into a conversation.The game incorporates an inventory system for items that Sam picks up during the course of the game. Items can be used on other entities in the game world, or can often be combined with other inventory items to provide a new object necessary for solving a puzzle. Although Max's character will walk around the game's areas by his own will, Sam can also use Max at various points by using an inventory icon of Max's head on game objects—usually on characters where the solution to a problem involves violence.Sam and Max travel to different locations in the game using their black and white 1960 DeSoto Adventurer, which when clicked on in-game will present a map of the United States with all the available locations the pair can travel to shown. As the game progresses, the number of locations on the map increases.In addition to the main game, Sam & Max Hit the Road includes several minigames. Some of these, such as a carnival game based on Whac-A-Mole but involving live rats, must be completed in order to receive new items and further the game's plot, while others, such as a car-themed version of Battleship, are entirely optional as to whether the player uses them.As with the majority of LucasArts adventure games, Sam & Max Hit the Road is designed so that the player characters cannot die or reach a complete dead-end.
11. Simon the Sorcerer
The game follows a boy named Simon, who is transported to a parallel universe to embark on a mission to rescue a wizard called Calypso from an evil sorcerer named Sordid. As a point-and-click adventure game, the player controls Simon using the mouse.Gameplay involves moving Simon around and interacting with objects and other characters. The player can make Simon perform actions such as giving an item to another character, talk to another character, and pick up (add to inventory), examine, use, move, consume, wear, or open or close an item. Some actions are binary: they involve two objects and the player sometimes, after telling Simon to use an item, needs to specify what to use it with.A map that enables Simon to instantly transport to a major landmark (if it has been discovered) is provided.The postcard is used to load, save, or quit the game.The game includes parodies of various popular books and fairy tales, including Rapunzel, The Lord of the Rings, Discworld, The Chronicles of Narnia, Jack and the Beanstalk, and the Three Billy Goats Gruff.
12. Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe
The Evil wizard Sordid is brought back to life when a magic-book of his is set ablaze and thrown into the middle of a chalkboard pentagram by the father of Runt, a young boy wanting to become a mighty sorcerer. Sordid promises him that he can become his apprentice if he helps him exact his vengeance on Simon.Several months later, Sordid's Fortress of Doom is reconstructed and Sordid has a new robotic body. He sends a magical wardrobe to fetch Simon but it accidentally ends up on the doorstep of Calypso, the wizard Simon had to save in the last game. Simon then starts to look for a fuel called mucusade which he needs to power the wardrobe in order to get home.
13. Flight of the Amazon Queen
Flight of the Amazon Queen is a point and click graphic adventure game. It follows a pilot for hire named Joe King who is hired to fly a famous actress to her next job, but ends up in a lightning storm and crashes deep in the Amazon Jungle. In the jungle, Joe uncovers a plot by a mad scientist to take over the world by creating an army of dinosaur women created from Amazon women.
14. Dark Seed
Unlike most point-and-click adventure games, which give the player time to explore, many actions in Dark Seed must occur within precise time limits, or the game will end up in an unwinnable state. As a result of this, one must start over repeatedly to win without resorting to a walkthrough. Amiga Format, in its review, stated with regards to Darkseed's gameplay: "Too many things in the game need to be done within a specific time, or in a certain order, and you don't necessarily know when you've passed that 'critical point' after which you're fighting a lost cause. As a result, you often have to play the game several times over, going through scenes you've seen countless times before." Certain events/puzzles rely on the player dying and then learning from there what to do: for instance, on day two, police wait outside Dawson's house in the afternoon to arrest him if he steps outside the front door, with no clue as to their presence until it's too late, resulting in a game over. Similarly, the player must take a painkiller each morning in the bathroom or the protagonist continually complains about a headache after every line of dialogue; there is no hint or indication to do this.The player has three real time hours within which they must complete the game, which is the equivalent of three in-game days. Time can also be passed by using the in-game wait function, and the time can be checked by looking at Dawson's watch, or by inspecting the grandfather clock in the house. At the end of each day, Dawson goes to sleep and upon going to bed, each night he has a nightmare of the Dark World. Dawson automatically goes to sleep at ten P.M. each night, regardless of where the player is. If it becomes night while Dawson is in the Dark World, he will fall asleep and die, resulting in a game over. Dawson is able to access the Dark World on day two upon receiving a piece of a mirror in the mail and re-assembling it with the rest of the mirror, creating a portal to the Dark World. Every room, person and object in the normal world has a Dark World equivalent and this is often necessary for puzzle solving.When interacting with objects, the options available to the player include look/inquire, touch/manipulate, and move, denoted by a "?", a hand, and four arrows pointing inwards respectively. Looking at an object and manipulating an object are context-sensitive: the "?" becomes a "!" when the cursor is over items or areas of interest and the hand icon points upwards when the cursor is over items that can be picked up or manipulated.
15. The Dig
In the game, the player takes the role of Commander Boston Low, part of a five-man team planting explosives on an asteroid in order to avert its collision course with Earth. Discovering the asteroid is hollow, Low and two of his team are transported to a long-abandoned complex, filled with advanced technology, on a strange alien world. Low and his companions must utilize xenoarchaeology to learn how the technology works, discover the fate of the alien race that built it, and solve other mysteries to find a way to return home. The Dig is a point-and-click adventure game, where the player, as Commander Boston Low, uses the mouse cursor to point to people, objects, and other parts of the environment to look at or interact with them, collect and use items in their inventory, and talk to non-player characters. The game runs on the SCUMM game engine, and was the eleventh LucasArts game to do so. A minigame can be found on the communicator menu, consisting of "Asteroid Lander", a Lunar Lander like game. During development, there were plans to include role-playing game elements, but these were scrapped before the game's release.
16. Maniac Mansion
It follows teenage protagonist Dave Miller as he attempts to rescue his girlfriend Sandy Pantz from a mad scientist, whose mind has been enslaved by a sentient meteor. Maniac Mansion is a graphic adventure game in which the player uses a point-and-click interface to guide characters through a two-dimensional game world and to solve puzzles. Fifteen action commands, such as "Walk To" and "Unlock", may be selected by the player from a menu on the screen's lower half. The player starts the game by choosing two out of six characters to accompany protagonist Dave Miller: Bernard, Jeff, Michael, Razor, Syd, and Wendy. Each character possesses unique abilities: for example, Syd and Razor can play musical instruments, while Bernard can repair appliances. The game may be completed with any combination of characters; but, since many puzzles are solvable only by certain characters, different paths must be taken based on the group's composition. Maniac Mansion features cutscenes, a word coined by Ron Gilbert, that interrupt gameplay to advance the story and inform the player about offscreen events.The game takes place in the mansion of the fictional Edison family: Dr. Fred, a mad scientist; Nurse Edna, his wife; and their son Weird Ed. Living with the Edisons are two large, disembodied tentacles, one purple and the other green. The intro sequence shows that a sentient meteor crashed near the mansion twenty years earlier; it brainwashed the Edisons and directed Dr. Fred to obtain human brains for use in experiments. The game begins as Dave Miller prepares to enter the mansion to rescue his girlfriend, Sandy Pantz, who had been kidnapped by Dr. Fred. With the exception of the green tentacle, the mansion's inhabitants are hostile, and will throw the player characters into the dungeon—or, in some situations, kill them—if they see them. When a character dies, the player must choose a replacement from the unselected characters; and the game ends if all characters are killed. Maniac Mansion has five possible endings, based on which characters are chosen, which survive, and what the characters accomplish.
17. The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel
In November 1888, Sherlock Holmes is engaged by Inspector Lestrade of Scotland Yard to help with the murder investigation of a young actress, Sarah Carroway. She was killed outside a theatre in the Mayfair area of London. Lestrade thinks the manner of her death shows that this is another strike by Jack the Ripper, but Holmes believes someone else committed the crime. It appears that the victim was killed with an unusual knife, one shaped like a scalpel but with a serrated blade.The investigation takes Holmes and Dr. Watson to many parts of late 19th Century London, including a perfume shop, the zoological gardens, the morgue, a pub, several dwellings, Surrey Commercial Dock, Savoy Street Pier, St Pancras Station, and of course 221B Baker Street. They encounter a number of characters connected to the case and also get assistance from Inspector Gregson, the leader of the Baker Street Irregulars named Wiggins, and the invaluable tracking dog Toby. The player moves around London via an elaborate overview map. Additional locations become available when Holmes finds additional leads. In each location, the player can select nine different verbal options to interact with objects or people. When accessing the inventory menu, the player has three different verbal actions to manipulate any items Holmes has picked up. When talking to people, Holmes has different dialogue options to gain information or try to get their cooperation. Dr. Watson can give his views, which may serve as puzzle hints. He may even help Holmes to perform an action he cannot do alone. Dr. Watson's journal also references the events in the gameplay.The graphics are VGA, with MIDI music and a few scenes with digitalized speech (in the intro and end sequence, and the cutscene at St Pancras Station. In the other scenes there are sound effects, but no speech). The player interacts with the characters through a command menu with verb icons that is intuitive for anyone who had played other adventure games of the period. The 3DO version consists of full voiced dialogue and the portraits of the talkers were replaced by clips with filmed actors, but also drops Dr. Watson's journal feature.In the video clips in the 3DO version, Sherlock Holmes was played by David Ian Davies, and Dr. Watson was played by Laurie Main.
18. Zak McKracken and the Alien Mindbenders
The story is set in 1997, 9 years after the game's production. The plot follows Zak (full name Francis Zachary McKracken), a writer for the National Inquisitor, a tabloid newspaper (the name is a thinly veiled allusion to the National Enquirer); Annie Larris, a freelance scientist; along with Melissa China and Leslie Bennett, two Yale University coed students, in their attempt to prevent the nefarious alien Caponians (who have taken over "The Phone Company", an amalgamation of various telecommunication companies around the world) from slowly reducing the intelligence of everybody on Earth by emitting a 60 Hz "hum" from their "Mind Bending Machine". The Skolarians, another ancient alien race, have left a defense mechanism hanging around to repulse the Caponians (the "Skolarian Device"), which needs reassembly and start-up. Unfortunately, the parts are spread all over Earth and Mars.
19. The Curse of Monkey Island
The game's story centers on Guybrush Threepwood, a wannabe pirate who must lift a curse from his love Elaine Marley. As the story progresses, he must deal with a band of mysterious pirates, a rival stereotypical French buccaneer, a band of cutthroat smugglers, as well as his old nemesis Captain LeChuck. The Curse of Monkey Island is a point-and-click adventure game. The SCUMM engine was also used in this Monkey Island installment but it was upgraded to a "verb coin" (modelled after Full Throttle), an interface that consisted in a coin-shaped menu with three icons: a hand, a skull, and a parrot, basically representing actions related to hands, eyes and mouth, respectively. These icons implied the actions Guybrush would perform with an object. The hand icon would usually mean actions such as picking something up, operating a mechanism or hitting someone, the skull icon was most used for examining or looking at objects and the parrot icon was used to issue Guybrush commands such as talking to someone or opening a bottle with his teeth. The inventory and actions were thus visible on click, rather than on the bottom of the screen as previous point-and-click games by Lucasarts.The player controlled a white 'X' cursor with the mouse, that turned red whenever landing onto an object (or person) with which Guybrush could interact. Holding left click over an object, whether in or outside the inventory, would bring up the coin menu, while right clicking it would perform the most obvious action with this particular object. Right clicking a door, for example, made Guybrush attempt to open it, while right clicking a person meant talking to him or her.
20. Grim Fandango
Grim Fandango takes place in the Land of the Dead (the Eighth Underworld), where recently departed souls aim to make their way to the Land of Eternal Rest (the Ninth Underworld) on the Four Year Journey of the Soul. Good deeds in life are rewarded by access to better travel packages to assist in making the journey (such as sports cars and luxury ocean cruises), the best of which is the Number Nine, an express train that takes four minutes to reach the gate to the Ninth Underworld. However, souls who did not lead a kind life are left to travel through the Land of the Dead on foot, which would take around four years. Such souls often lose faith in the existence of the Ninth Underworld and instead find jobs in the Land of the Dead. The travel agents of the Department of Death act as the Grim Reaper to escort the souls from the Land of the Living to the Land of the Dead, and then determine which mode of transport the soul has merited. Each year on the Day of the Dead, these souls are allowed to visit their families in the Land of the Living.The souls in the Land of the Dead appear as skeletal calaca figures. Alongside them are demons that have been summoned to help with the more mundane tasks of day-to-day life, such as vehicle maintenance and even drink service. The souls themselves can suffer death-within-death by being "sprouted", the result of being shot with "sproutella"-filled darts that cause flowers to grow out through the bones. Many of the characters are Mexican and occasional Spanish words are interspersed into the English dialogue, resulting in Spanglish. Many of the characters smoke, following a film noir tradition; the manual asks players to consider that every smoker in the game is dead. Grim Fandango is an adventure game, in which the player controls Manuel "Manny" Calavera (calavera being Spanish for 'skull') as he follows Mercedes "Meche" Colomar in the Underworld. The game uses the GrimE engine, pre-rendering static backgrounds from 3D models, while the main objects and characters are animated in 3D. Additionally, cutscenes in the game have also been pre-rendered in 3D. The player controls Manny's movements and actions with a keyboard, a joystick, or a gamepad. The remastered edition allows control via a mouse as well. Manny must collect objects that can be used with either other collectible objects, parts of the scenery, or with other people in the Land of the Dead in order to solve puzzles and progress in the game. The game lacks any type of HUD. Unlike the earlier 2D LucasArts games, the player is informed of objects or persons of interest not by text floating on the screen when the player passes a cursor over them, but instead by the fact that Manny will turn his head towards that object or person as he walks by.[2] The player reviews the inventory of items that Manny has collected by watching him pull each item in and out of his coat jacket. Manny can engage in dialogue with other characters through conversation trees to gain hints of what needs to be done to solve the puzzles or to progress the plot. As in most LucasArts adventure games, the player can never die or otherwise get into a no-win situation (that prevents completion of the game).
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Stuck in the middle with me.

cw: whatever internalised transphobia is left in me; however many triggers are left laying around. I'm so sorry in advance.
25, AMAB. I identified as nonbinary, not otherwise specified (he/they), from 2012 to 2020. I was a Suspiciously Devoted Trans Ally this entire time, and I dated a trans guy for a year and a half, so I was steeped in the language and culture well before I had my own revelation. I just ... never connected everything I felt to dysphoria. I felt constantly covered in dirt because of my body hair, I thought my face looked irreparably wrong and bad, I felt like he/him pronouns were a burden, I felt deep and cutting regret at not having been born with curves and a vagina, I had no emotional range. But I thought dysphoria was for other people.
At the beginning of April, I had a sort of a bolt from the blue and realised I was either a binary trans woman, or at the very least, transfeminine and dysphoric. Two straight weeks of euphoria from finally figuring it out. I booked an appointment with a psychologist specialising in dysphoria, scheduled for this Tuesday the 28th.
Now, though, I'm tired. I'm out of euphoria. I'm just fucking scared.
I don't want to be more emotional. I have complex PTSD, and nowhere near enough money for ... well, any therapy. Dysphoria has shielded me from panic attacks because I can't panic if I can't feel - I just aggressively thought-stop and dissociate. Once those feelings can get in, what's going to happen to me?
I don't want to be more emotionally dependent on society. Apparently 3 out of 5 Australians say they definitely would misgender a non-passing trans person by default. I'm 6'2'' and shaped like a dorito. All the foundation, electrolysis and shapewear in the world can't fix that.
I don't want to be more materially dependent on society. A friend is deep in suicidal ideation right now because her laser hair removal was interrupted by pandemic lockdown and her facial hair shadow is too heavy to be hidden. Even without that, the whole thing looks like it's going to hell. What if a world war or a famine cuts off my HRT?
More than that, my hair is thin. It's not that there's less of it - it's that every individual strand is incredibly thin, and has been since I was 4. Shit, I looked like I was balding when I was 4. The problem is that if I grow it out I still have that look. HRT might beef it up. It might not. (At this point, it's ambiguous - pretty much every way I could be absolutely sure doesn't work for me.) What the fuck do I do if it doesn't? Get a wig, next boyfriend pulls my hair during sex and it comes right off and he fucking freaks? Get a wig, take it off before sex, he realises he's having sex with Patrick Stewart and he fucking freaks?
I don't want to be obsessive. There are so many medical options for gender affirmation. What if I get them all and it's not enough? Worse, what if I don't get them all and I spend the rest of my life driving myself into more and more debt, denying myself the ability to live in the now so I can save up for VFS or a reduction rhinoplasty or what the fuck ever?
I don't want to experience sexism. Would it validate the fuck out of me? Yes. At the same time, I've benefited from "boys' club" hiring practices. The last person to do my job was another trans woman, and I have no idea when the hell she's coming back. I'm not sure if she is. I think I was hired because I'm "a man" and that makes me one of the boys - I never have been, but I benefit from the perception that I am. I've been using my position to make it up to the women who have been screwed on my behalf. Will I join them now? Will everything I've worked for disappear, as they don't renew my contract and give my job to some fucking cowboy whose only employable trait is being content with his Y chromosome?
I don't want to have to act. I don't like my voice, but other people do. I don't want to get shit on for giving up what I have. Hell, I just don't want to be raising my larynx for my whole life, aware that if I slip for even a moment I'll completely compromise people's ability to see me as a woman.
I don't want to have to be ladylike. I've never been a particularly masculine or macho man, but I have benefited from being 6'2'' and heavily built with a feline air. People listen to what I say; they don't take offence when I'm direct. Now what? I'm autistic; it's going to be difficult for me to build a whole new mask that allistics will accept. But if I continue being direct, at best, it will be read as evidence that I'm an ice-cold, castrating bitch; at worst, it will be read as evidence that I'm not a woman at all.
My life has been good to me. I've worked hard. The only tragedy is that I can't feel any of it. I can't love myself enough to; not as I am. And I know that simply looking in the mirror and validating myself as a woman makes me feel infinitely better. The cute grey and black wrap dress which gives me a waist makes me feel better about my body (which is in its worst shape ever, objectively) than 18 months of going to the gym did. "He/him" made me choke; "she/her" makes me glow. A male friend I used to be on cool, distant terms with told me yesterday that he was proud of "you, little miss," and I was so fucking happy for the rest of the day. I'm nearly in tears thinking about it. This is the path I have to walk. This is what I've been missing.
But there are so many battles to fight. How can I survive?
submitted by Jarmatus to TransSpace [link] [comments]

Online Trading and International Stock Markets

The innovations of the Internet have contributed to varied changes in the ways that we lead our lives and our affairs. We are able to pay off our accounts online, shop online, deposit money online, and even go dating online! We might even buy and sell stocks via the Internet. People enjoy having the energy to see their accounts each time they choose to, and agents like having the ability to just accept orders on the Internet, as despite the phone.

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US, Asian, European, Australian and Canadian stock exchanges may have varied parties and stocks within their financial markets exchanges, but the truth is a clever investor studies the yields of the average person company's stock and scans what the charts tell him about the annals of this stock ahead of investing hard earned money in international businesses, countries and economies. As a result of high flexibility of numerous online trading systems, this implies you are able to broaden your investment portfolio and possibly make money from the overseas markets trends.

Employing an on the web program to transmit your global stock trading entails you may order your trades wherever and whenever you decide - even in the center of the night. You can even prefer to position trades across various stock markets, but the best part in regards to a multinational online trading account is that you certainly can do it from a uniform account, instead of having to log into numerous ones to find yourself in the international markets you want.

Make certain you explore your international stock dealing information exhaustively and take the time to master about numerous of the outstanding opportunities that await you across the globe.
submitted by abelrichard to u/abelrichard [link] [comments]

‘They are us’ – an urgent, uncomfortable call to action

"By Morgan Godfery | Contributing writer March 13, 2020
A proper reckoning with March 15 2019 demands that we take up a generations-long struggle to destroy all the exclusions that make up our society and produce the conditions we know as racism. An essay by Morgan Godfery.
This work is made possible by Spinoff Members.

1

I was cleaning out the garage the other day and found an old Crusaders jersey. If I remember right it’s their team kit from 2005, the white knight sewn into the chest and the old Ford logo printed in the centre. The jersey itself is still as fresh as new paint, a novelty purchase from when we were passing through Christchurch on our way to Christmas in Oamaru. I was a year 9 in school and a Super 12 jersey was the kind of item you had, just so you could say you had one. This is about the same time it was still acceptable to whisper things like how the white players in the Crusaders were responsible for their team’s championship success, playing their footy with brains, and the problem with mid-table finishers like the Blues were too many brown boys who only knew how to throw their weight around.
I’m not quite white-passing, but my upper middle-class accent, generally preppy affect, and not-quite-pasty-not-quite-brown skin makes me ethnically ambiguous enough that people are happy to share their thoughts about big Polynesian units, Asian immigrants, Muslim terrorists, and the Jews. The first time I remember running into entirely casual racism was in Christchurch, on the way back from that Christmas in Oamaru, when a retail worker caught up with me on the street apologising for short-changing me in store. I didn’t realise or particularly care, but years later I thought about his apology. “Sorry, I just Jew-ed you”.
At the time it was nothing to me. In high school and later in my flat at Victoria that was just what people said. “Jewing” someone was a verb for ripping them off, taking an advantage, or just a way to give someone a bit of stick. In my experience it was especially popular with the Christ’s College boys, which probably has something to do with the city’s private schools inheriting their culture from Britain’s public schools. “A Jewish boy at a public school almost invariably had a bad time,” wrote Orwell in 1945. Things probably aren’t that much better in 2020. The other day I read an old mate – a private schooler too – on Facebook joking about how Jews are useless at sport.
I suspect for good liberals this is probably shocking. This isn’t language that ever sneaks through our circles. But outside of our cosy hermetic world words like coconut, boonga, fob, wog, gook, curry muncher, towelhead, the hundred variations on the N word, and “Jew” as more than a noun are common currency. The stains from that vocabulary seep into every part of the culture and society, and nothing much has ever been done to wash it out. The first time I remember encountering deliberate, menacing racism is on the rugby paddock when a white coach was yelling at my mate on the wing “run you BLACK bastard”. I thought about that moment when spectators in Christchurch were caught vilifying Fijian player Sake Aca in 2015, screaming from the stands “black cunt”.
Fandoms like to imagine their sports, multicultural rugby especially, as pure and independent realms (“a level playing field”) absent race, politics, or any disadvantage other than skill. It’s a seductive argument, I’ll concede that much, but it’s so self-evidently false it still surprises me every time someone insists on it earnestly. Sport? Not racist? In 2012 talkback callers and trolls went after then Blues coach Pat Lam and his family for the great crime of simply being Polynesian. In 2010 former All Black Andy Haden was put through the wringer for telling media the Crusaders only recruit a maximum three “darkies”, presumably to preserve the team’s famous brain-brawn balance.
Even in the laudatory histories New Zealand rugby was, and probably remains, a notorious nexus for down home conservatives, know-nothing administrators, and out and out racists. In 1960 the rugby union sent the All Blacks on tour to Apartheid South Africa, waving the team off without any Māori players or officials in a remarkable sop to the country’s colour bar. In 1976 the national team were sent back, this time defying international calls to cut sporting ties with the racist state. In protest at the tour more than twenty African countries led a boycott at that year’s Olympics, a moral stand that should perpetually shame New Zealand Rugby. Not racist? As if.
In an ideal world the Canterbury Crusaders would study this history, carefully considering whether their decision to retain the team name is another brick in rugby’s wall of shame. The managers might consider how “deus vult”, meaning God wills it, a battle cry from the first Crusade, and “Acre 1189”, a reference to a siege in the third Crusade, are URL shorthands and postscripts for white supremacist users constructing a historiography for their neo-fascist movement. The managers might also reflect on how real-life white supremacists in countries like Brazil, Norway, and Australia are adopting the Knights Templar, the Christian warrior monks who made up the crusading hordes, and the literal white knight that was formerly the Canterbury team’s logo, as their saints.
📷
CRUSADERS MASCOTS AT AMI STADIUM IN CHRISTCHURCH IN 2019. PHOTO: DAVID ROGERS/GETTY IMAGES. FEATURE IMAGE: FRIDAY PRAYERS AT AL NOOR MOSQUE ON MARCH 22, 2019. PHOTO BY SANKA VIDANAGAMA/NURPHOTO VIA GETTY IMAGES
As it happens the team’s managers, after kicking the issue to a “market research” firm shortly after March 15, made the call to save the name. It’s an unconscionable decision, for obvious reasons, but the team bosses seem cognitively incapable of reasoning through the issue and its implications beyond mere “branding”. In a statement announcing the name-stay the team’s PR people wrote “for us, the Crusaders name is a reflection of the crusading spirit of this community,” as if it’s possible to just reframe the holy war using a press release. It’s a cretinous thing to do when not even a year earlier an alleged shooter undertook a massacre at the Al Noor and Linwood mosques as part of his own “crusade”.
A28-year-old man is before the High Court facing 52 murder charges relating to the events of March 15. What we know about his life is little, save the things he was curating about himself online, which in this essay I treat with caution and scepticism. But it seems clear enough the Australian citizen was an obsessive for the Crusades, scribbling references to the religious war for the Holy Land across the weapon police accuse the man of using to carry out the massacre. Investigative reports note in his pilgrimage to Europe the 28-year-old – who pleaded not guilty to all charges – made particular visits to Christian-Muslim battlegrounds in the former Ottoman Empire, apparently as a tribute to the crusading warmongers he was so keen to match.
To outsiders the obsession with this particular historical episode is probably bizarre, if not creepy. But in the nether world this man and his neo-fascist comrades inhabit they imagine they’re acting out the thesis and title in Samuel P Huntington’s The Clash of Civilisations. In his 1993 essay the American political scientist argues that in the immediate past global conflicts were between warring ideological factions – capitalism and communism – but post-Cold War conflict will centre between clashing civilisations. The West vs the rest. Christianity vs Islam. The Crusades II.
In Huntington’s telling, and in the alleged shooter’s head, the West and the Islamic world are fated to compete. Yet that competition won’t centre over economic issues like stable oil supply lines, or even political issues like the territorial integrity of Western allies in the Middle East, instead the clash is meant to happen over Islam’s apparently regressive values and the West’s progressive tradition. It’s a striking thesis, especially for the generals and politicians who were hunting for cover for their military adventures in the Middle East and East Africa in the late 80s and early 90s. But it was always a notion that was impossible to apply, reducing the Islamic world to a series of stereotypes (it never had its enlightenment) and setting it against an equally reductive West (it did have its enlightenment).
The late Edward Said, the Palestinian scholar, cut right to the heart of Huntington’s argument in identifying it wasn’t an argument at all – rather, he was “a partisan, an advocate of one so-called civilisation over all others” who maps billions of people into “vague” and “manipulable” abstractions and then presents it as a true account of the world. “Thus to build a conceptual framework around the notion of us-versus-them is in effect to pretend that the principal consideration is epistemological and natural – our civilisation is now and accepted, theirs is different and strange – whereas in fact the framework separating us from them is belligerent, constructed, and situational.”
In other words, the thing separating the Christian us from the Islamic them, to the extent a clean separation is possible at all, is history – of colonialism, of Cold War power politics – and not immutable categories like “the West” or “the East”. That the categories exist at all are a function of history and political convenience, not a universal law stipulating conflict as the only end. Yet for the neo-fascists like the alleged shooter every thought they cherish orbits this particular rock: that the entire Islamic world is one dirty blob of terrorism, rape, and invasion, and that all its more than one billion members act with a single purpose and co-ordination unknown in the entire history of humanity.
But why commit to a dichotomy so obviously stupid at all? The 28-year-old grew up in Grafton, a waterway town in northern New South Wales, and in his time on the Eastern seaboard it seems unlikely he ever actually met many Muslim people at all. In his own family’s account they were just ordinary Aussies. It’s impossible to interrogate the claim – every family thinks itself the norm and we can’t penetrate their private lives to investigate how true it is – yet the family were probably ordinary in one sense. They were unremarkable. Just another white family. The alleged shooter’s parents were in traditional jobs. Mum a teacher. Dad a rubbish man.
The people who were closest to him – cousins, old school mates – pinpoint his OE to Europe as “the moment”. As RNZ reports in his manifesto the alleged shooter recounts his trip through North Korea and Pakistan, paying tribute to the locals’ kindness and hospitality (noticing the contradiction he explains he doesn’t hate the yellows and blacks who stay in their own “homelands”). Eventually he lands in Europe, road tripping France. In one passage he despairs that he can’t seem to find an all-white town or city. In another passage his travels take him, quite conveniently, to a cemetery for the European dead of the world wars. “I broke into tears, sobbing alone in the car,” he writes, mourning the apparent Islamification of Europe. “Why were we allowing these soldiers deaths to be in vain?”
He didn’t realise that the dead he mourned died trying to kill people like him.
In 2018 I wrote (presciently, without claiming too much credit for an insight this awful) that “white nationalism is, for the basement dwelling 4chaners, mouth breathing Redditors, and Youtube philosopher kings, nothing more than a desperate search for an alternative fatherland”. That search is what drove the alleged shooter from his Australian home. “The origin of my language is European, my culture is European, my political beliefs are European… most importantly, my blood is European”. To the alleged shooter his actual home was irredeemable. “What is an Australian but a drunk European?”
In each claim is a desperate narcissism, reaching for an imaginary identity when your existing accomplishments don’t match your personal ambitions. It’s tempting to extend that psychoanalysis. The alleged shooter’s fetish for imaginary “whites” is a cover for the trauma of being a nothing, disembodied. Or maybe the urge to order and rank the world into competing civilisations is a neurosis, like stacking your knives and forks in a row. Perhaps the pleasure he takes in trolling is jouissance, a momentary transgression in the service of briefly feeling. Yet those readings are weightless if they stand alone. The alleged shooter’s interior life is relevant, certainly so for a conviction on murder, but studying the actually existing politics that shaped his positions and actions seems more important than base speculation.
In The Invention of Tradition the historians Terence Ranger and Eric Hobsbawm argue that traditions, far from the ancient wisdoms of old, are often nothing more than recent beliefs that help foster a common identity when – to borrow from Said – “organic solidarities” like the family or village break down. The inventions are easy to spot in the courts and parliament where British ritual connects the two institutions to a pedigree and past that their move half away across the world broke. In the neo-fascist movement the inventions are slightly more subtle, taking actual historical happenings like the Crusades and pick-and-mixing the symbols (Knights Templar), battles (Acre 1189), and language (deus vult) that they can contort around the various anti-Muslim bigotries.
The idea that traditions are a kind of stand-in where old connections break down seems especially apt in settler colonies where the relationship to the past and a present community often amounts to nothing more than a shopping list of shared habits and references. Gumboots as culture. I appreciate that description could come across as banal, or even malicious, but it gets close to the impulses apparently guiding the alleged shooter: the search for meaningful political connections and political community. As he saw it Australia had no identity to offer. Instead he found his connection in an “imagined community” – in violent European nationalisms – and online.
“I am a racist”, the man writes in his manifesto. His neo-fascists comrades were too.

2

One of the first inspirations he cites is Luca Traini, a 28-year-old Italian neo-Nazi who, with a 9mm glock, went on a drive-by shooting injuring six African migrants in Macarata in 2018. The racist rampage lit a fuse under that year’s Italian general election. The left went after Matteo Salvini, the League Party leader, the same party in which Traini stood as a mayoral list candidate, for inspiring his violent work. In an ordinary election a political leader would make an immediate climb down, condemning Traini and his crimes. But Salvini, best known in the English-speaking world for closing harbours to refugees crossing the Med, was surprisingly consistent. He said the left had “blood on its hands” for packing the country with “illegal migrants”. The unspoken implication: Traini was doing his patriotic duty.
The alleged shooter, watching on from another hemisphere, found a brother in arms. The two men had built their identities around all the same hatreds and had clothed their boogeymen in all the same threads. One stitch for migrant “invaders”. Two stiches for liberals and Marxists, and a needle for the “race traitors” among them. But where the twin gunmen’s hatred really met, transforming from online big noting to a real-life passion, was in protecting “their” women. Traini undertook his crime as an apparent act of revenge against the three Nigerian refugees in court for killing 18-year-old Pamela Mastropietro.
In his manifesto the alleged shooter offers a similar provocation, taking 11-year-old Ebba Akerlund’s death as his red pill. In his self-mythologising, the Stockholm truck attack, a deadly terrorist attack that took Akerlund’s and four other lives, was his waking moment. “It was another terror attack in the seemingly never-ending attacks that had been occurring on a regular basis throughout my adult life,” he wrote. “But for some reason this was different”. What was that difference? Akerlund. An innocent. It’s a vile misuse – he doesn’t care for anyone or anything beyond himself – but the narrative demands an affect, the shooter turning in his coward’s rags for a knight’s armour.
For neo-fascists it’s essential to tell their origin stories through the opposite sex. For aspiring movement leaders like the alleged shooter it’s the fight to protect the “virtue” of “our women” against “Muslim rapists” that forces their hand. For lurkers, shitposters, and like-avores it’s the feminists and “Staceys” who never recognise the genius and vigour of their own race (plain meaning: “women don’t want me”) who lead them into fascism. Santa Barbara shooter Elliot Rodger, a martyr for beta males, undertook his crimes and suicide as an apparent act of “retribution” against women for denying him the sex and love he thought of as his by right.
This, not the customary declarations of love for the race, or even the thrill of sharing the same enemies, is usually the heart of online fascism – it’s a reaction against women.
In Male Fantasies the German sociologist Klaus Theweleit argues the fascist men who fought against the Weimar Republic from 1918 to 1933, and who went on to prominent positions and a political home in the Nazi regime, were in their heads and hearts afraid of women. For the “Freikorps” there were two womanly classes: White Women, “the nurses” representing order and servitude to men and country; and Red Women, “the communists” representing disorder, whoring, and the end of patriotic men. The latter were the women the paramilitary movement were under an obligation to kill. In one speech a general complains that when “a few old girls get blown up the whole world starts screaming about bloodthirsty soldiers”.
“As if women were always innocent,” he said.
This is why every fascist movement purges women first – metaphorically and actually. In Ruth Ben-Ghiat’s Italian Fascism’s Empire Cinema the American historian describes how films under the Duce’s regime “remove the Italian woman from the colonial space”, portraying the colonies as where men might find purpose through trans-national thuggery, and attacking women’s emancipation at home as a “corrupting” force and a check on the people’s success. The alleged shooter undertook his killings with similar illusions. That he could forge a new identity in gun fire and blood, and that liberated women (and Jews) were responsible for his personal and racial decline. In his manifesto the opening line is “it’s the birth rates”, repeated three times.
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THE WELLINGTON 15/3 VIGIL HELD AT THE BASIN RESERVE (PHOTO BY ELIAS RODRIGUEZ/GETTY IMAGES)
It’s easy to diagnose the same pathologies in his comrades. Game developers Zoë Quinn, Brianna Wu and media critic Anita Sarkeesian – the victims in 2014’s Gamergate troll – were made targets for harassment for no other reason than they were women crossing the border between a man’s stuff (the spacies) and a woman’s role (sex and housework). In New Zealand the death threats against Golriz Ghahraman, our first MP who arrived in New Zealand as a refugee, are so frequent Parliamentary Services ensures special protection for the Green MP. The critics go after Ghahraman for everything from fakery (her “CV” is a lie, she isn’t a “real refugee”) to acting as part of a globalist conspiracy to wipe out the white race. It’s impressively stupid, of course, but the point isn’t the truth in the charges. It’s that an Iranian-born woman sits in our parliament.
The same trolls go for the prime minister on Twitter’s #TurnArdern hashtag too, condemning Jacinda as a lazy woman (#parttimePM) who coasts along on nothing more than her femininity (“she’s a pretty communist”). That’s hardly out of the ordinary, of course. In the 2000s print commentators were comfortable enough to throw equally chauvinist slurs at Helen Clark, using “Helengrad” for Clark as the controlling woman and “political dominatrix” for ball-breaking the men around her. The difference is today’s trolls serve their sexism with Islamophobia on top. Last year activist Rangi Kemara found a telling correlation between tweeters of Turn Ardern and tweeters of Islamophobia. The Christchurch man selling MAGA hats – “Make Ardern Go Away” – on TradeMe once wrote he would destroy “mosque after mosque till I am taken out”.
Give me the misogynist, to corrupt an old saying, and I’ll show you the Islamophobe.
Simone Weil, the French philosopher, would recognise in the turn to Europe – and the turn against women – a classic “uprooting”. In almost every country material comfort and security often rely on cutting the cord between a person, the past, and a present community: removing Indigenous people from their land; separating citizens from their homes and families in one place for work in another; and reducing people to their supposedly “innate” categories (race, gender, etc). These uprootings, in Weil’s words, are a “sickness of the soul” that leave men especially vulnerable to demagoguery. In their search for past and present connections they turn to “false conceptions” like patriotism and national greatness, and at the core of each in 2020: hatred for and fear of women.

3

What’s notable about this neo-fascist movement isn’t necessarily its reach but its mode. Online, yes, but more importantly: politically free. Other than finance, the alleged shooter had no political or bureaucratic restraints. He could post all the tell-tale things he apparently did, and it seemed neither the police nor the spy agencies would ever flag it. He could acquire the semi-automatic weapon the Crown charge him with using with nothing more than a gun licence – and the seller was under no obligation to log the purchase. And he could move between Australia and New Zealand’s practically open borders with only a passport and a straight face for the eGate.
I hope you register the irony in this. Borders were the very thing the alleged shooter was desperate to enforce against the Muslim hordes. After moving to New Zealand, ostensibly to plan an attack back home, the 28-year-old found instead that “the invaders were in all of our lands”. Even at the bottom of the world in formerly lily-white Christchurch. “Nowhere was safe”, he wrote. The alleged shooter, in a bonfire of pomposity and self-regard, actually did think himself at the centre of a civilisational struggle between the out-bred West and Islam. In the mind of the manifesto writer, massacring Muslims would enforce the borders the supposed sell outs in government wouldn’t.
But in allegedly killing the innocent people he did he wasn’t taking on a powerful soon-to-be majority. Rather, on one side is the 28-year-old with all his political and social freedoms, and on the other are the shooting’s victims who were living their lives under significant political and social restraints. The spy agencies were dedicating their resources to “Islamic terrorism”, not the alleged shooter’s terrorism. Police commit more resources to “street gangs” – that is, Māori – and barely even bother with the alleged shooter’s brothers and sisters in white power. The immigration department, as any anecdote can confirm, focuses disproportionate attention on non-white entries, and the only people who move freely between borders are people like the 28-year-old.
In short: non-white people live their lives under scrutiny and surveillance.
The government’s official response to the Christchurch shooting is to extend that scrutiny and surveillance to, well, white people. Jacinda Ardern is leading reforms to gun laws and the rules governing how online users share violent, racist, and other objectionable material. Last month the country’s top spies told a parliamentary select committee that they’re keeping watch on dozens of suspect characters. Police, even a year on, are still making home visits to destroy illegal weapons and otherwise interview lurkers and posters. The changes, taken together, rightly remove the freedom and options the alleged shooter had, and make it almost impossible for his comrades to organise.
Yet as good and necessary as those changes are some of the structural conditions that produce the racial distinctions the alleged shooter holds so dear are left intact.
In organised debating one of the famous moots is the “balloon debate”. In it each speaker, usually arguing on behalf of someone famous, proposes why the others shouldn’t toss him or her over the side of a hot air balloon in order to save the others. It’s a riveting hypothetical, placing six people in disaster’s mouth and exercising the collective choice to doom one and rescue the others. But for anyone who understands how it feels to have their apparent merits and demerits subject to “debate”, with someone else drawing up a balance sheet in red and black, it’s horrendous. The idea is we’re born equal, but after that all bets are off. This is what women, takatāpui, Māori, Muslims, and other deviations from the “norm” deal with most days.
Are we worthy?
It’s the same principle that organises immigration to New Zealand: who’s worthy? In our system the government literally attaches “points” to the world’s hopeful according to their potential for improving the lives of the hosts. Good English? Points. A tertiary qualification? Add to the tally. Assets? You’re basically in. The system’s political champions admire this approach for its rationality. Unlike the US where immigration sometimes relies on a lottery – eg the American Diversity Immigrant Visa – or just keen racism – i.e. the Muslim travel ban – New Zealand immigration is hassle-free and non-discriminatory.
It’s a self-serving argument, of course, because an immigration system where the purpose and function is defining inclusions and exclusions (who’s in and who’s out) is never neutral. When Winston Peters calls for tighter English language requirements, for example, that’s really an argument for conferring an advantage on applicants from the Anglosphere over people with equivalent skills or greater need from other parts of the world. This isn’t explicitly discriminatory, at least in the sense the exclusionary threshold doesn’t depend on a person’s race, but the impact is racist in that one group of people (mostly white) enjoy an advantage over another group (mostly non-white) thanks to nothing more than the great good fortune of being born an English speaker.
It’s a perversity. Yet this is what border systems, including our points system, do: they force you to think about inners and outers. The threshold between the worthy and the unworthy. This is one reason the refugee-led campaign to end the “family link policy” was so important. In removing the rule barring African and Middle Eastern refugees from settling in New Zealand (unless their family were already here) the campaigners saw to one of the worst racial exclusions our border system made. If you’re an optimist you might hope the other racist exclusions in our border laws – like The Citizenship (Western Samoa) Act, the legislation stripping Samoans of their Privy Council-confirmed New Zealand citizenship – are but a campaign away from abolition.
I’m a pessimist.
I suspect most people imagine borders as objects, a line in the ground demarcating our country from theirs. Yet the American southern border, as one example, is notable more for “the Wall’s” absence than its presence. The northern border is even less dramatic, a largely wide-open space with fences here and there to pen in the farm animals. In New Zealand airlines usually enforce the country’s borders thousands of kilometres from our actual line on the map. Under the Advance Passenger Screening programme carriers only board passengers with the appropriate documentation.
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A POLICE OFFICER DEMONSTRATES ILLEGAL GUN MODIFICATIONS. (PHOTO: RNZ / ANA TOVEY)
It’s another marvellous technocratic achievement, appointing airline staff as de facto border patrol agents. But like the points system the screening programme’s impacts can end up perverse and racial making it almost impossible for refugees and asylum seekers from “non-visa waiver countries” (i.e. the developing world) from ever making it far enough to lodge a claim for protection in New Zealand. The programme, more than anything else, exposes borders for what they really are – a list of biased inclusions and exclusions – and the structural violence borders perform are in whom they include (the English-speaking, the educated, the wealthy) and who they exclude (the desperate, the poor, the mostly brown and black).
The alleged shooter and the neo-fascist movement understand a struggle is happening over the nature and function of borders. This man recognised new borders – the “balkanisation of the US” – as the only way to guarantee “the future of the White race on the North American continent”. His comrades, like the neo-Nazi who went on a stabbing riot on a train in Oregon, claim their end goal is smashing the US into competing ethno-states. For them – and their king in President Trump – reconfiguring the borders, whether as policy changes to the inclusions and exclusions or new border lines entirely, is the best way to guarantee their political supremacy this century.
Are borders by their very nature racist?

4

I took my last trip to Christchurch a month and a half after March 15. I had a speaking engagement with Network Waitangi Otautahi, the local tauiwi Treaty group. I thought about putting it off. Post-March 15 the only conversations that seem urgent and necessary are about March 15. Taking up space felt wrong, and even stepping off the plane felt intrusive. The city was grieving. Even the affect was off. People were unusually quiet in public spaces. In private one person I spoke to was literally in tears. We weren’t talking about March 15 at all but she was thinking about it every day. Even that felt like I was taking up space. Am I here to grieve too? I thought about Sam Neill breaking down in a taxi when the news broke, openly weeping, and how he took comfort from his Muslim driver.
Hmmm.
I spoke, in the end. Not entirely comfortably, but an intervention of one kind or another felt right after the racism debate went from “individual hate” to “firearms access” to “the internet”. Each is its own valid connection, sure, but it felt as if all the most important connections were missing. In the English-speaking world it’s fashionable to name private, individual acts as “racist”. The intolerant, unfair, or simply racial things that fall out of people’s mouths. Like “cheeky darkies” on the 7pm telly. But it’s unfashionable, of course, to name racist systems. Instead bureaucrats and opinion-makers opt for euphemisms like “unconscious bias”, reducing racism to a state of mind and not a systemic design.
This is why I thought it important to issue a reminder, in the very small way that I could: racism is a social relation. It’s the principle governing the relationship between coloniser – the people who took this land and built the institutions to control and profit from it – and colonised, the people from whom the land was taken and the institutions built to protect and exploit the founding theft. The same principle shapes the relationship between citizens – people who enjoy all the rights the state confers – and non-citizens, outsiders who must prove their worth through their contribution to citizens.
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These are the systemic conditions that produce racism – unequal power relations – and it’s what makes it so easy to condemn the Māoris or the immigrants or whoever else. When one people are up and the other are down, and the scales are apparently resistant to any remedial attempts to balance them with Treaty settlements or an increase in the refugee and asylum seeker quota, it makes it seem as if their disadvantage is a state of nature and not a centuries-long project to exclude certain people from prosperity. To the alleged shooter his victims were by their very nature irredeemable, abusing the West’s generosity, and he understood himself as enacting the same permanent exclusions his ancestors made, from the Crusades to the war on terror.
In this sense, the alleged shooter was an individual racist. Of course he was. But in another sense he was taking our exclusionary systems to their logical end.
Is there any response to savagery like this? The government’s reforms are one. I entirely support them. And yet they fall so short. People will still define their identity in different nationalisms, just like the alleged shooter did, so long as there are racist border system to enforce them. Neo-fascists will still define their identities against women as long as there is an unequal “domestic sphere”, an unequal workplace, and a society where one group – men – accumulate and exercise disproportionate power over another – women, trans people, non-binary people. That makes the struggle against the alleged shooter’s politics longer than his trial, his probable conviction, and his probable imprisonment. It’s a generations-long struggle to destroy all the exclusions that make up our society and produce the conditions we know as racism.
On my read Simone Weil’s original, vital insight is that as people and communities we find our identities in the obligations we owe – and in the obligations owed to us. In those reciprocal relationships we find meaning and purpose. In the give and take, in its delights and frustrations, and in the everyday work of making a home in these islands. This is where we find our roots, connecting to each other in different ways – whether as Māori or women or Muslims – but never excluding. “They are us” is an inclusion. They are us is an affirmation. They are us is also an urgent and uncomfortable call to action. As New Zealanders, it’s our responsibility to take on every exclusionary system, whether it’s racist borders or enduring gender roles. The memory of those who lost their lives on March 15 demands no less."
submitted by lolpolice88 to Maori [link] [comments]

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